Playing with OSL #3: WindowBox Shader
The latest addition on my journey to OSL is a WindowBox (sometimes also called Interior Mapping or Parallax Mapping) shader. I rememberĀ one of our teachers in university telling us about how they rendered all the interiors of the buildings in Spiderman with just a simple plane with a shader attached to it that simulates the … Continue reading Playing with OSL #3: WindowBox Shader
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