Playing with OSL #3: WindowBox Shader

The latest addition on my journey to OSL is a WindowBox (sometimes also called Interior Mapping or Parallax Mapping) shader. I rememberĀ one of our teachers in university telling us about how they rendered all the interiors of the buildings in Spiderman with just a simple plane with a shader attached to it that simulates the … Continue reading Playing with OSL #3: WindowBox Shader