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	<title>Comments on: Playing with OSL #2: TriPlanar / RoundCube Shader</title>
	<atom:link href="http://julius-ihle.de/?feed=rss2&#038;p=2433" rel="self" type="application/rss+xml" />
	<link>http://julius-ihle.de/?p=2433</link>
	<description>LookDev/Lighting TD &#124; Compositor</description>
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		<title>By: Julius</title>
		<link>http://julius-ihle.de/?p=2433#comment-869</link>
		<dc:creator><![CDATA[Julius]]></dc:creator>
		<pubDate>Mon, 19 Dec 2022 17:31:33 +0000</pubDate>
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		<description><![CDATA[Hey,

Great question! Unfortunately it requires a bit more work in making sure that the tangents are aligned. I didn&#039;t get to look into this yet. It surely is possible but due to time constraints and me not using normal maps that often I&#039;m afraid I won&#039;t have a solution as of now :(]]></description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>Great question! Unfortunately it requires a bit more work in making sure that the tangents are aligned. I didn&#8217;t get to look into this yet. It surely is possible but due to time constraints and me not using normal maps that often I&#8217;m afraid I won&#8217;t have a solution as of now :(</p>
]]></content:encoded>
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	<item>
		<title>By: joie</title>
		<link>http://julius-ihle.de/?p=2433#comment-867</link>
		<dc:creator><![CDATA[joie]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 05:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://julius-ihle.de/?p=2433#comment-867</guid>
		<description><![CDATA[Now this is great and usefull, thank you!
Just a question, it would be complex to be able to use it with tangent normal maps AND keep its own vectors correct, so they are consistent with object and axis orientation?]]></description>
		<content:encoded><![CDATA[<p>Now this is great and usefull, thank you!<br />
Just a question, it would be complex to be able to use it with tangent normal maps AND keep its own vectors correct, so they are consistent with object and axis orientation?</p>
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