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	<title>Comments on: The Problem with Specular Maps&#8230;</title>
	<atom:link href="http://julius-ihle.de/?feed=rss2&#038;p=2653" rel="self" type="application/rss+xml" />
	<link>http://julius-ihle.de/?p=2653</link>
	<description>LookDev/Lighting TD &#124; Compositor</description>
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	<item>
		<title>By: Julius</title>
		<link>http://julius-ihle.de/?p=2653#comment-231</link>
		<dc:creator><![CDATA[Julius]]></dc:creator>
		<pubDate>Thu, 27 Dec 2018 21:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://julius-ihle.de/?p=2653#comment-231</guid>
		<description><![CDATA[Hi,

Depends on what renderer you use and how it treats roughness values. Generally a norm mid-gray diffuse albedo is around 0.18 usually. On top of that I usually use a spec albedo of 1 with an IOR of something like 1.45ish and a pretty high roughness of around 0.5.

Below are some examples with using these values. Is this something you are getting, too?
&lt;img src=&quot;http://53035544.de.strato-hosting.eu/data/int.jpg&quot; alt=&quot;interior&quot; /&gt;
&lt;img src=&quot;http://53035544.de.strato-hosting.eu/data/ext.jpg&quot; alt=&quot;exterior&quot; /&gt;

cheers,
Julius]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Depends on what renderer you use and how it treats roughness values. Generally a norm mid-gray diffuse albedo is around 0.18 usually. On top of that I usually use a spec albedo of 1 with an IOR of something like 1.45ish and a pretty high roughness of around 0.5.</p>
<p>Below are some examples with using these values. Is this something you are getting, too?<br />
<img src="http://53035544.de.strato-hosting.eu/data/int.jpg" alt="interior" /><br />
<img src="http://53035544.de.strato-hosting.eu/data/ext.jpg" alt="exterior" /></p>
<p>cheers,<br />
Julius</p>
]]></content:encoded>
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	<item>
		<title>By: Yc</title>
		<link>http://julius-ihle.de/?p=2653#comment-230</link>
		<dc:creator><![CDATA[Yc]]></dc:creator>
		<pubDate>Wed, 26 Dec 2018 23:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://julius-ihle.de/?p=2653#comment-230</guid>
		<description><![CDATA[Hi, it is a very helpful read! and I have a question. What cause the problem that my specular is too bright, but the IOR is already low enough? For example, for a grey ball, If I want to make it to be physically accurate, what IOR. roughness and diffuse value should I set it to? Thank you!]]></description>
		<content:encoded><![CDATA[<p>Hi, it is a very helpful read! and I have a question. What cause the problem that my specular is too bright, but the IOR is already low enough? For example, for a grey ball, If I want to make it to be physically accurate, what IOR. roughness and diffuse value should I set it to? Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Huang</title>
		<link>http://julius-ihle.de/?p=2653#comment-229</link>
		<dc:creator><![CDATA[Jason Huang]]></dc:creator>
		<pubDate>Mon, 10 Dec 2018 22:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://julius-ihle.de/?p=2653#comment-229</guid>
		<description><![CDATA[Great write-up, Julius. Thanks!]]></description>
		<content:encoded><![CDATA[<p>Great write-up, Julius. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kristijan</title>
		<link>http://julius-ihle.de/?p=2653#comment-218</link>
		<dc:creator><![CDATA[Kristijan]]></dc:creator>
		<pubDate>Thu, 01 Nov 2018 08:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://julius-ihle.de/?p=2653#comment-218</guid>
		<description><![CDATA[Very interesting read!]]></description>
		<content:encoded><![CDATA[<p>Very interesting read!</p>
]]></content:encoded>
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