grouncontact

Integrating CG into uneven soil is an interesting challenge. On a recent show we had to integrate CG characters into plates which often had a grassy ground. For Comp it’s benefitial if you get masks from Rendering to aid the blending of the CG elements into the grass. If the ground the characters are walking on is flat this can easily be achieved with a standard PWorld AOV. It get’s a bit trickier though if the characters are walking up a hill or a similarly uneven surface, because the coordinates at which the character comes in contact with the ground are constantly changing. I’ve been trying to come up with a system to make a Comper’s life easier and found a relatively simple solution.

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