katana

Maintain Constraint Offset in Katana

katana_constraint_offset

Constraining things in Katana works well, but can seem somewhat limited if you are coming from a full-featured 3D application. One of the things that can potentially give you headaches is a missing option for “maintaining offset” when you are constraining one object or a lightrig to something else. While this is generally not an issue when you are doing LookDev (as your assets most likely have zero’d out transforms) it can be a bit frustrating to not have that option when you are working on shots, so here’s my hacky way of maintaining constraint-offsets.

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More Katana Macros/Tools

katana_dev

During the last year I luckily had some time to spend on digging a bit deeper into Katana. From working on assets and shots I experienced some moments where I thought it’d be great to have some basic tools to help get the job done just a little bit quicker. So whenever I had a bit of spare time I was developing some Macros/Gizmos/Tools to help artists on some common problems.

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Katana 2D Helpers

katana_2dhelpers

One of the great things about Katana is the ability to have a simple compositor right within your lighting/lookdev environment. I have been using its 2D features more or less extensively throughout the last couple of projects. It’s quite handy to tweak your HDR that you’re using right before you plug it into an environment light, without the need to go into Nuke again if you’re doing just smaller tweaks. Unfortunately Katana’s 2D interface lacks quite a few things that would make it a valueable alternative to Nuke for preparation tasks, because you have to wire more things together. So I was working on a few ‘gizmos’ to make the process a bit less cumbersome.

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