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	<title>Comments on: Playing with OSL #5: Arnold Reflection Alpha + Utilities</title>
	<atom:link href="https://julius-ihle.de/?feed=rss2&#038;p=2788" rel="self" type="application/rss+xml" />
	<link>https://julius-ihle.de/?p=2788</link>
	<description>LookDev/Lighting TD &#124; Compositor</description>
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		<title>By: Darcel</title>
		<link>https://julius-ihle.de/?p=2788#comment-679</link>
		<dc:creator><![CDATA[Darcel]]></dc:creator>
		<pubDate>Tue, 04 Jan 2022 03:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://julius-ihle.de/?p=2788#comment-679</guid>
		<description><![CDATA[Great explanation as always!  Thank you for creating such useful VFX information big fan of your work!  Happy New Year!]]></description>
		<content:encoded><![CDATA[<p>Great explanation as always!  Thank you for creating such useful VFX information big fan of your work!  Happy New Year!</p>
]]></content:encoded>
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	<item>
		<title>By: Julius</title>
		<link>https://julius-ihle.de/?p=2788#comment-673</link>
		<dc:creator><![CDATA[Julius]]></dc:creator>
		<pubDate>Mon, 27 Dec 2021 11:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://julius-ihle.de/?p=2788#comment-673</guid>
		<description><![CDATA[Haha, hey Thomas! Thanks for the kind words, I&#039;m humbled as always :)

Best,
Julius]]></description>
		<content:encoded><![CDATA[<p>Haha, hey Thomas! Thanks for the kind words, I&#8217;m humbled as always :)</p>
<p>Best,<br />
Julius</p>
]]></content:encoded>
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	<item>
		<title>By: Thomas</title>
		<link>https://julius-ihle.de/?p=2788#comment-660</link>
		<dc:creator><![CDATA[Thomas]]></dc:creator>
		<pubDate>Wed, 15 Dec 2021 19:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://julius-ihle.de/?p=2788#comment-660</guid>
		<description><![CDATA[Hi Julius,
great, as always. I guess I have to force my students into using this shader now.
Cheers from Leipzig.]]></description>
		<content:encoded><![CDATA[<p>Hi Julius,<br />
great, as always. I guess I have to force my students into using this shader now.<br />
Cheers from Leipzig.</p>
]]></content:encoded>
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	<item>
		<title>By: joie</title>
		<link>https://julius-ihle.de/?p=2788#comment-621</link>
		<dc:creator><![CDATA[joie]]></dc:creator>
		<pubDate>Sun, 26 Sep 2021 08:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://julius-ihle.de/?p=2788#comment-621</guid>
		<description><![CDATA[Best explanation ever!
In my opinion, the solution should be in the shadowMatte shader itself.
In the old days of Mental Ray, the shader used to comp shadows and reflections over a backplate, had two reflection modes, either additive and substractive.
So, shadowMatte shader just do additive reflections as you said. But it should be able to do substractive reflections (effectively doing what you do in comp: substracting the object from the actual reflection and adding it afterwards).
I don&#039;t know why they don&#039;t add that feature to the shader, Mental Ray was able to do that many years ago, and in fact, Mr. Zap Anderson (the creator of the Mental Ray shader) was working in the Arnold team after he left Mental Images, so the technique should be the same.
Cheers.]]></description>
		<content:encoded><![CDATA[<p>Best explanation ever!<br />
In my opinion, the solution should be in the shadowMatte shader itself.<br />
In the old days of Mental Ray, the shader used to comp shadows and reflections over a backplate, had two reflection modes, either additive and substractive.<br />
So, shadowMatte shader just do additive reflections as you said. But it should be able to do substractive reflections (effectively doing what you do in comp: substracting the object from the actual reflection and adding it afterwards).<br />
I don&#8217;t know why they don&#8217;t add that feature to the shader, Mental Ray was able to do that many years ago, and in fact, Mr. Zap Anderson (the creator of the Mental Ray shader) was working in the Arnold team after he left Mental Images, so the technique should be the same.<br />
Cheers.</p>
]]></content:encoded>
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