Julius Ihle

LookDev/Lighting TD | Compositor

Tag: cg

  • Guardians of the Galaxy 2 Interview

    gotg2breakdownRecently our VFX and Animation Supervisor gave an interview about our work at Trixter on Guardians of the Galaxy 2. It’s been such an outstanding project for me that I feel the urge to share!
    Not only has the work been great, but also the team and the general flow of things! I can’t express how happy I am to have worked with such a great bunch of people! Special thanks to the management who allowed me to fool around on a larger scale on this project and the extraordinary Lighting & LookDev guys that coped with me when I was drowning in Excel sheets :-)
    Have a look at the interview yourself (if you don’t like reading there are lots of pretty pictures, too!): INTERVIEW LINK

    //EDIT: Now there’s also a really cool VFX and Animation Reel with some fun stuff! REEL LINK

  • Linux on the Desktop for CG & VFX Work

    linuxforvfx

    Judging from some messages I received recently there seems to be an ongoing interest on using Linux at home on your Desktop. Some people might want to try it out, because they are searching for an alternative to Windows or OS X or just because they want to try out something new and explore the possibilities of Linux. But there are a few things to consider before getting into the world of Linux and most people are a bit overwhelmed at where to start exactly so I will try to give some tips that helped me personally in setting up a working system, alongside some examples why Linux is my personal favorite. (more…)

  • Sampling in RenderMan/RIS

    ris_sampling

    The new RIS mode introduced in RenderMan 19 is a completely new render-engine that is very different from REYES. Being a brute force path tracer (uni- and bidirectional modes) it works much more like other renderers that follow a similar approach (e.g. Arnold). That approach aims to make the render process more simple and interactive. And while I personally don’t like it completely yet it seems to get widely adopted in the film industry and we all have to adjust to it sooner or later :) (more…)