HDR Prepper Nuke Gizmo for IBL (Updated!)

Image based lighting often times simplifies getting started with a good lighting setup when trying to integrate CG into life action. Often times it’s beneficial to have the IBL sphere to just contain the ambient lights from the environment and therefore to paint out any actual light sources from the set. Those can then be used on separate lights to give the main illumination from the set lights, while the IBL sphere contributes ambient environment light. Now, if you have a lot of different environments and consequently a lot of different HDR’s it can be tedious to paint out the lights and output them after that… (continue reading…)


Captain America 2 Trailer

2 weeks ago Marvel released the first Trailer for Captain America 2: The Winter Soldier. It was yet another project I had the pleasure to work on. I’ve been comping a couple of greenscreen shots for the Trailer and there will be more stuff coming. But for now, enjoy the Trailer: (continue reading…)


Iron Man 3 Reel (including Breakdowns)

For everyone who doesn’t like reading all that much, there now is a video online as well that shows the work that we did on Iron Man 3.
There’s not a lot to say, it was just a huge amount of fun and I think it payed of :) (continue reading…)

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Simple PrimVar Helper Script (updated)

Primitive Variables are a really cool way to get variation in Renderman Shading Networks. As it requires adding Attributes to your Shape Nodes within Maya to control the variation it can be quite time consuming to set it up. So I was trying an attempt to build an interface that helps a bit with the set up. (continue reading…)


Dirt AOVs with Yeti & PRMan

CG fur always has the tendency to look very clean and soft. To break up the structure and to give a bit more realism I like to mix it with a bit of dirt, e.g. some leafs or sticks in the fur of a character walking through the woods. Here’s a quick rundown on what I’m doing to achieve this using Yeti and Renderman within Maya. (continue reading…)

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Automatic TEX Conversion

To render more efficiently and to get some particular features working one has to feed Renderman with .tex files. Most regular image files can be converted to .tex files with the txmake executable that comes with RPS. However converting multiple files such as UDIM’s from Mari can be time consuming. So let’s make things a bit quicker… :) (continue reading…)

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Iron Man 3 Work Breakdown

With Iron Man 3 being so successful there have been quite a few articles recently about the VFX work. Particularly this article focuses on the work we’ve been doing at Trixter over the last couple of months to make the suit come to live.

Enjoy!


Prep Work Tips