I received a question the other day that was asking how I would approach painting out lights from LatLong HDRI’s that are near the bottom or the top of the image. Anything near those poles will usually be heavily distorted and are a pain to remove if you try to paint on the original map. However there’s quite an easy way to remove them in Nuke and at the same time get the lights to a nice and rectangular format for using them on area lights.
Tag: look development
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HDR Prep Tip #1: Painting out Elements near Poles
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Playing with OSL #1: 3D Shading Masks
I have recently started getting into Shader Writing in OSL (actually rather Pattern Writing just to not get frustrated too quickly :-) ). To start things off I wrote a simple Pattern that lets you create a life 3d mask in your shading network that can be used to alter different shading effects in very particular areas of an object without the need to paint texture masks. On top of that being OSL it should work in any renderer that supports it (e.g. PRMan/RIS, Cycles in Blender, VRay, etc).
