Julius Ihle

LookDev/Lighting TD | Compositor

Tag: yeti

  • Dirt AOVs with Yeti & PRMan

    yeti_dirt

    CG fur always has the tendency to look very clean and soft. To break up the structure and to give a bit more realism I like to mix it with a bit of dirt, e.g. some leafs or sticks in the fur of a character walking through the woods. Here’s a quick rundown on what I’m doing to achieve this using Yeti and Renderman within Maya. (more…)