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  1. The Problem with Specular Maps…

    Getting Reflections and Speculars to look right is one of the most essential parts to creating realistic-looking CGI. At the same time it is also…

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  2. LPE Quick Tip #1: Light Path Splitting for Transmission

    This will be a quick one. Light Path Expressions offer a lot of flexibility over the AOV’s you would like to pass off to Compositing. Most…

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  3. jw2

    JURASSIC WORLD 2: FALLEN KINGDOM

  4. Katana Interactive RenderPanel

    Working in larger Katana scripts I always find it a bit cumbersome to switch between Nodes that I’d like to view and/or launch a Render…

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  5. rpo4

    READY PLAYER ONE

  6. lastjedi2

    STAR WARS VIII: THE LAST JEDI

  7. Displaying Useful Information with Metadata in NUKE

    Nuke makes it really easy to access metadata from incoming images. You can easily access information from pictures that you shot with your camera or…

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  8. Playing with OSL #3: WindowBox Shader

    The latest addition on my journey to OSL is a WindowBox (sometimes also called Interior Mapping or Parallax Mapping) shader. I remember one of our teachers…

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  9. Playing with OSL #2: TriPlanar / RoundCube Shader

    I had another go at playing around with OSL. This time I tried making a Tri Planar (or sometimes also called Round Cube or Blended…

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  10. Guardians of the Galaxy 2 Interview

    Recently our VFX and Animation Supervisor gave an interview about our work at Trixter on Guardians of the Galaxy 2. It’s been such an outstanding project…

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