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Playing with OSL #4: UDIM Mask
It’s been a while… Busy days :) Occasionally there might be the need for LookDev Artists to adjust areas of a shader based on different…
Making Image Magic(k)
One of the things I found myself having to do more and more recently was creating contactsheets. This is mainly to keep an overview for…
CAPTAIN MARVEL
The Problem with Specular Maps…
Getting Reflections and Speculars to look right is one of the most essential parts to creating realistic-looking CGI. At the same time it is also…
LPE Quick Tip #1: Light Path Splitting for Transmission
This will be a quick one. Light Path Expressions offer a lot of flexibility over the AOV’s you would like to pass off to Compositing. Most…
JURASSIC WORLD 2: FALLEN KINGDOM
Katana Interactive RenderPanel
Working in larger Katana scripts I always find it a bit cumbersome to switch between Nodes that I’d like to view and/or launch a Render…
READY PLAYER ONE
STAR WARS VIII: THE LAST JEDI
Displaying Useful Information with Metadata in NUKE
Nuke makes it really easy to access metadata from incoming images. You can easily access information from pictures that you shot with your camera or…