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Dirt AOVs with Yeti & PRMan

yeti_dirt

CG fur always has the tendency to look very clean and soft. To break up the structure and to give a bit more realism I like to mix it with a bit of dirt, e.g. some leafs or sticks in the fur of a character walking through the woods. Here’s a quick rundown on what I’m doing to achieve this using Yeti and Renderman within Maya.

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Automatic TEX Conversion

mari_nuke_txmake

To render more efficiently and to get some particular features working one has to feed Renderman with .tex files. Most regular image files can be converted to .tex files with the txmake executable that comes with RPS. However converting multiple files such as UDIM’s from Mari can be time consuming. So let’s make things a bit quicker… :)

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Iron Man 3 Work Breakdown

im3_breakdown

With Iron Man 3 being so successful there have been quite a few articles recently about the VFX work. Particularly this article focuses on the work we’ve been doing at Trixter over the last couple of months to make the suit come to live.

Enjoy!

Prep Work Tips

removing_stuff

Sooner or later there’s always a project where lot’s of things have to be removed. Sometimes there’s not only the quantity but also the quality of work required to get good looking results. There are probably not a lot of people out there who love doing this, but it has to be done, so here are a few snippets of tips I learned over the last few months.

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Mari to Maya Workflow

mari2maya

Getting textures from Mari to Maya is pretty straight forward. Once you understand the Workflow it’s pretty fast. But what if you have a complex model, or even multiple models, each with multiple channels and lot’s of UV-Patches? It can be VERY time-consuming setting up each and every texture by hand.

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Maya Marking Menu Glitch

marking_menu_glitch

So I recently got a new Harddrive and set up my System pretty much the same way like before. However I faced a bug in all recent Maya Versions which made it impossible to reach submenus in the Marking Menus in Maya. After endless fiddling I stumbled across the reason:

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